![]() The Healing Word is an additional action that allows you to pick up allies from a distance. The cleric is quite essential for any party. (It's an RPG, stop playing human fighters, ugh) Very important for high dexterity characters. Weapons of finesse allow you to add your dexterity to your melee attack rolls instead of your strength. Uh, just to clarify, I mean if you build a rogue, for example, you want dark vision, you may also want the shortbow + longbow skill that a wood elf gives you or any other racial bonus. Other guides Baldur’s Gate 3 Aunt Ethel and Saving Mayrina: Complete Quest Walkthrough Allowing you to get up to four (!!!) attacks per round, compared to a ranged rogue's single attack. When you attack again with your left hand as a bonus action. It is more effective to be a melee rogue with two weapons. However, you must make sure you are out of the enemy's line of sight to do this. ![]() As you level up, you can use a bonus action to hide back as a rogue. Rogues deal sneak attack damage when they attack stealthily. The more charisma Julior your character has, the better he will be at bartering, so maybe let the witcher do it, hey. Avoid writing spoilers in your guide whenever you can. so do the gobbos (try the yum yum snacks) (A surprise round is a full round in which the enemy cannot act) (note that when trying this method, often your other characters, if they slip away or are out of range, will not immediately join the fight, must make them join by hand) Start the fight whenever you can, jumping on the enemy is the difference between life and death. Like +1 to save dex or (in the case of a rare magic item) intelligence set to 18. Better armor is rare, only the outfit (or chest piece) really changes AC (shields are added as well) otherwise, boots, gloves, headgear and jewelry apply bonuses. This applies to all enemies and also to your characters. This is important because Backstab is one thing (basically, you get a bonus to your attack roll if you attack from behind). press ctrl to change the direction your characters look.
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